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''Kingdom'' is a kingdom-building simulation game developed by Thomas van den Berg and Marco Bancale (also known as noio and Licorice) with support from publisher Raw Fury Games. The title was released on 21 October 2015 for Microsoft Windows, OS X, and Linux systems with a release for XBox One planned in 2016. Versions for mobile devices are also planned but not yet announced. The game is played out on a pixel art-based 2 dimensional landscape; the player controls a king or queen that rides back and forth, collecting coins and using those coins to spend on various resources, such as hiring soldiers and weaponsmiths, building defenses against creatures that can attack and steal the king or queen's crown which will end the game, and otherwise expanding their kingdom. The player has otherwise little direct control of the game, and thus must use the coins they collect in judicious ways. ''Kingdom'' received generally positive reviews appreciating the game's art and music, and its approach that required the players to figure out what to do based on these elements, but felt that the tedious nature of some tasks in the game affected its end-game and replayability. ==Gameplay== ''Kingdom'' is presented to the player in a pixel art, two-dimensional screen, with the goal to build up and create a kingdom while surviving various foes that will attempt to kill the player-character. The player starts the game with a randomly generated king or queen on horseback. The player can move the character on horse to the left or right, including at a gallop, but has no other direct action. As the character passes landmarks, these will produce a few coins, from which the player can pick up by riding over them, and spend up various resources, which will be marked with open coin slots when the character passes near them; to purchase an upgrade, the player must be able to provide all the required coins at that time. Initially, such resources will include hiring wandering travelers to become part of the kingdom and creating smiths to craft weapons and tools. As the player games more resources, new options to spend coins will open up. For example, once the player has a citizen of the kingdom with a tool, they can build defensive walls. Many such resources include upgrades that can be purchased with coins. To get more coins, the player roams their kingdom; additional landmarks will grant more coins, while servants in the kingdom can also generate coins. While exploration of the kingdom can lead to finding more coins and potential resources, the areas away from the main kingdom center can become more dangerous for both the player-character and any followers; further, the game has a day-and-night cycle in which more harmful creatures can roam the kingdom at night, with subsequent nights becoming more and more dangerous. Other nights may have blood moons, which will cause much larger hordes of creatures to appear. These creatures will work to destroy existing resources that the player has created, steal gold from the player-character, and if the player-character has no gold, steal their crown, which represents failure in the game from which the player will need to restart the game. The player is encouraged to manage the construction of defenses and guards to manage those defenses against the need to expand and improve the kingdom. There is an ultimate goal to achieve victory, though the player must come to determine that for themselves. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Kingdom (video game)」の詳細全文を読む スポンサード リンク
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